So last week started with a few fires as I scrambled to get the high score insertion bug sorted out. With the 2+ players I have testing the game and actually providing feedback, I didn’t want to kill any momentum with some stupid little high score bug. Because the nasty little bugger only presented itself on 50% of testers devices I had to borrow a device in order to confirm. Well, the device I borrowed (Asus tablet) ended up dying on me Monday morning as I was beginning work. I thought it was dead at least. Apparently, lithium-ion batteries do not like being depleted completely. After half the day had gone by I plugged the device in using a different cord and outlet which slowly began to charge it.
Eventually, I got all set up and was able to not necessarily fix the bug, but use a few try-catches to suppress the error and handle it for now. Sometimes, you just have to patch it and move on until it hits you in the middle of the night. I’ll probably be up with our crying baby anyway. 🙂
I was also able to get a lot of the foundation for being able to add different locations added. The “Scenes” menu has been replaced with the “Locations” menu. This will open up options for having different breweries or venues that contain their respective “Scenes”. I’m liking the feel of having the “Locations” menu item so far and will prob keep this layout.
This week I am concentrating on the location scene selection screen as this is where the player will select the next scene to play or learn more about that particular location. I will also probably be updating the backgrounds for all the “For the CAUZ” scenes as they look to factory-ish and are vectors acquired from Vecteezy. I have been slowly changing out all the graphics with my own vectors. I may still use some from Vecteezy, but the plan is to keep this very minimal.
I am also making some headway with marketing the game. Currently, there is a facebook, twitter, and Instagram page setup that I will try to keep updated. I am posting some links on Reddit in hopes of getting some more alpha testers as well. I have no idea how to market a video game so this will be an interesting show. As most everyone knows I have no prior experience making a video game either soooooooo…
If you find any bugs or have any ideas to add to the game please let me know.
Until next time fellow beer gamers!