Dev Update #12: v0.85.75

Yes, it really is dev update #12! The time is flying by and every day I am making decisions what to keep in the game and what will take too long to develop. This month, April, I was supposed to be opening up the beta version of the game for everybody. I am still working hard to do that, but I am running a little behind. One of the setbacks has been making sure my Google Play account was setup correctly under the right business.  This is currently an ongoing process as I work with a Google rep to correct issues.  Another pain in the ass has been setting up an Apple Developer account. Wow! Apple makes you pay just to be able to use their test flight program while the app is in beta.  But before that you have to apply for a DUNs number. In this regard Google is way more approachable and I appreciate that.

Between coding and business admin I did get a chance to enjoy a few beers last week.  We headed up to Mt. Bachelor for some “Spring” skiing, and had a great day while enjoying a few good beers.  One big surprise was the Hawaiin Crunk by Riverbend Brewing. It was surprising because I visited their pub several years ago and was not too impressed. Well, it looks like with their release of a series of Milkshake IPAs they have found a good spot.  This was actually my first Milkshake IPA ever so I am a little biased, but this one has peaked my interest and I will be trying their others.  Unfortunately, the Your’e In the Jungle Baby by Evil Twin Brewing did not hit my tongue with the same note.  We ended up fighting with this one and making a few bets as to who could finish the beer, but eventually half the can went to the drain.  Just not my style, sorry. The can is beautiful though!  I do applaud Evil Twin for their unique brews and urge them to continue.  Even if I didn’t like it I enjoyed giving it a try if that makes sense.

After heading home from the mountain we hit up Crux Fermentation Project and enjoyed the infamous Crux Stout and the Cocoanut Stout as well.  Crux is always a great place to enjoy a beer or two with the family, but with all the construction and road closure going on I may stay away for a month or two.  It was really a hassle to get in there.  We will be back though once things settle down.  When we got home it was almost necessary to pop open a bottle of Crux’s Fabled Grapes Wild Sour Ale. Now, this was a real treat and one I could sip on all night.  The wax tipped bottle AND cork make for a classy bottle affair.  We had some family in town who were here in Oregon to bottle their new wine, and they were pretty impressed.  There are still a lot of people that have not experienced beer like this.

Over the weekend we hit up Bend Brewing Company for their annual Easter egg hunt.  While there I had a chance to try the Chocolate Jackelope Stout.  It’s beers like this that keep me coming back to BBC time and time. Plus the fact that they have a great space on the South side of the building for kids to play while us adults can chill on the patio or by the fire pits.

Well, after a few people in town and a pretty busy weekend it’s back to game dev. I have a lot of scene/level balancing to do this week.  As the game evolves with new mechanics the difficulty level has to be tweaked and some scenes have to be reorganized to make the progress seem as fluid as possible.  I have a good friend in South Carolina helping me out with play testing, and she has dug up some really good stuff for me to fix.  So, hopefully next week I can release this piece for beta and not have to worry about signups anymore.

Well, that’s it for this week’s bits.  Please keep drinking good beer and stay tuned!

Auz

Dev Update #6: v0.85.65

Welcome back to the long road ahead part six! This journey will take you over bumps, through twists, a few turns, and fortunately a few good beers before it’s over. Hopefully, you won’t be puking at the end of the ride, but instead enjoying a good ‘ol buzz of BEER CHEER!

Last week was a big one. I was able to catch up with Bend Brewing Company (BBC) and we are now working to bring their beer bottles to the game, and also offer some cool prizes for redemption at their pub located in downtown Bend, Oregon. This week you can see some of the early progress that’s been made to the scenes for BBC as we work to bring a unique experience that BBC fans will enjoy while waiting on their next Hop Head at the pub.

Along with a ton of new art work added to the game I have been hammering out bugs as usual. There were a few show stoppers that kept the player from moving between scenes. These have been removed with a forceful stomp to the face. A lot of UI work has been done to scene transitions as well making it appear a little smoother.

This week will be filled with more bug squashing, and hopefully I can get some work done on the Google Play Saved Games issue. The goal is to have that done within the next week or two for sure so that I can start iOS development. It’s more than apparent how many people have iPhones, so we gots to make the jump. Along with all that be on the lookout for additional game mechanics, and some scene tweaking.

My family also celebrated my Dad’s 83rd birthday over the weekend.  He celebrated with a requested can of Coors Lite and the presence of his three grandsons.  My father has always been an old school guy.  No matter how many Ching Chings or Boneyard RPMs I put under his nose he turns up only for Coors.  After 83 years he can enjoy whatever beer floats his boat, I guess. 😉

Thanks for stopping by once more. I hope you got a good snore. Hey, that rhymed.

Cheers!

Auzzy!

Dev Update #4: v0.85.61

Sometimes, I feel like this journey into video game development may lead to broken pockets and worse… broken hearts as I read countless stories of failed ideas. The Steam market place is flooded with indie games displaying dismal sales. I realize BEER CHEER can only hope to create a market where one did not exist. Maybe it will find a few fans here and there that help propel the property in new directions. Maybe… just maybe there is a niche for beer games with substance.

Well, welcome to week four of the dev log as I hurl myself into destinies unknown stopping for an occasional beer from the locals. Last week was huge and if you’re playing the alpha you have seen the new locations being worked on. Please be aware these are early prototypes of scenes to come so much is likely to change. Being able to add local breweries to the game is a goal we take passionately as this will amp up the game’s flavor tremendously. A big thank you to Bend Brewing for being the guinea pig for now! Ever since my wife and I first started dating in Bend they have been one of our favs. So much that the year before our wedding we visited the pub every Tuesday for locals day. We actually ended up serving Hop Head, Elk Lake, and Ching Ching KEGS at our wedding. Needless to say the dance floor was popping and the good times rolled! We created lifetime memories where upon sipping a delicious Ching Ching are brought back with vivid detail. I hope to deliver something the brewery’s fans can appreciate while perhaps waiting on their beer or on the plane to their favorite beer festival.

Beyond the major updates I also tackled a lot of bugs plaguing the scene completion order and the home screen play button’s function. I’ve decided to stick with the button displaying “Play” at all times versus saying “Continue” once the player has gone through at least one scene.

Another big addition last week was the addition of bottle recyclers provided by Bend’s one and only The Broomsmen. So, the game gets a little bit harder now as players are now responsible for cleaning up unfilled bottles before they hit the end of the line. Previously, if players passed an unfilled bottle there were no consequences other than not being able to cheers. Tap the empty beer bottle into the recycler or players will lose progress. Fortunately, The Broomsmen have provided our first bins and will safely deliver the bottles to the best facility for recycling.

That was a pretty good update and a wrap for last week. This week I’ll be adding in another game mechanic for controlling the conveyor belts. And stay tuned as we may have another big addition in the works! Thank you for stopping by. See you next week!

Dilly Dilly,

Auzzy