Dev Update #13: v0.85.76

Oh, week 13 where do we start? Well, it was recently National Beer Day and a pint or two should be a requirement.  Which means that all individuals of drinking age should be required to drink at least one pint of craft beer.  Today I’m asking you to call your representatives as we work to pass this through legislature. This would all be government funded of course.  Dream big or go home!

Yeah, that’s pretty much what this is all about. I mean what are we all here for?  I have a few game ideas that may or may not take off.  Won’t know unless we try right?  Well, this week was spent brainstorming a few ways to market the game upon release. I also spent a good amount of time on other projects so this bit will be a little short. Within the game players can now exchange BEER CHEER for Beer Tokens.  This will reward better players with options to purchase items without real currency.  I want the game to be free-to-play for those who spend time consistently making it through levels.  Hopefully, they will also be able to use that BEER CHEER for actual beer!

Well, other than that I don’t have much for updates. At this point in the cycle I may switch up to bi-weekly updates.  Unfortunately, for the game, I may be taking up some part-time work. This would of course slow up progress some, but hey we all got bills yo!

Anyway, on a serious note. On National Beer Day (NBD) I fell in love with Wild Ride Brewing in Redmond, Oregon.  It wasn’t love at first site, but at first sip!  In celebration of NBD Wild Ride hosted their Porter Mania which consisted of 12 experimental porter taps.  Although, some were already in production such as the Peanut Butter Nut Crusher which was my first awesome taste on this Wild Ride!  Nothing prepared my wife and I for this amazing porter experience.  We traditionally stay away from porters in favor of stouts.  My first glance at the tap list was quickly repeated in mouth watering awe. The variety was really good, and what was this habanero & jalapeno porter all bout? As we made our way through the brewery from table to table tasting everything from Raspberry & Peanut Butter to Milk Chocolate & Mint.  Surprisingly, the Bacon & Black Pepper porter was tolerable.  A particular roguish pink bottle has kept me far away from any beer that claims to tame the bacons.  I would like to see them refine a lot of these as it provides tremendous variety to their game.  Unfortunately, some of them like the Coconut porter did not sit right as the coconut flavoring seemed a little to syrupy.  I am now realizing they have already bottled this one.  Hey, if it has some fans then more power.

Overall, the event was pretty amazing and the food carts were on point. I truly had one of the best burgers I’ve picked up in a while. It was huuuuuuuuuge, and super tasty. I’m hoping as the crowds persist they offer some more bathrooms as the line was pretty annoying to deal with.  The following day I saw they have already ripped up the entire parking lot where we just sat by the fire pit.  More bathrooms?  Regardless, I’m a fan of a few Wild Ride beers and attending this event put a little more behind that.  My wife thought the spot might be a little too country for our taste, which is actually pretty expected in the area.  For my first trip they made an impression that we would be welcomed back… so,  if you’re in Redmond, Oregon make sure to swing by.  My favorite WRB brew at this time is the Peanut Butter Porter, but the sours have my wife and I both coming back.

Cheers!

Auzzy

Dev Update #7: v0.85.69

So, every week on this roller coaster of life I try to keep you (hi mom) up-to-date on the progress made with my indie developed mobile game called BEER CHEER.  Guess what?!?!? This week I am going to do exactly that!  No frills, no fluff, and frankly… no funky fermentation will be added to this story.

Last week’s episode concluded with the resurgence of the Google Play Saved Games issues I have been having and my plans to fix them. Well, last Saturday after about two hours of shoveling snow I headed over to my beer buddy Bill’s bungalow to break bread.  We dibbled n dabbled with a few dry hopped brews and ended up using Wild Ride Brewing’s peanut butter stout as our choice coding elixir.  The other runner up for best algorithmic ale was Stoutello by Knee Deep Brewing.  I found the can at Market of Choice for $3.29 and you can bet if it’s there next time it’s mine.  We also split a bottle of Worthy’s Powder Keg which was surprisingly one of the better tasting Winter ales I have had this season.

Anyway, we ended finding the bug(s) in my previously written code, and sending them to a land far away.  Now, when the p

layer signs in on another Android device or deletes their local data, there is a copy always available in the cloud provided by Google.  The great part about all this is I get to do it all again for iOS integration! Yay! Such joy!  I am hoping it is pretty similar.  I am thankful to be able to use these services and not have to worry about those backends for now, though.  I could be writing up a custom leaderboards database through AWS, but this will do… for now.

Along with the technical updates over the week came a shit ton of player progression and play updates.  On scene 11 there are now bottle cards that display in the top right hand corner. The objective is to get the displayed bottle over the finish line before any others.  If you cross any other bottles there is no progression and depending on difficulty level of the scene you could be further penalized by bottle health depletion or bottle progress loss.  The mechanics of this addition will probably change, but the mainframe is there.

Previously, a player was able to set bottles aside for an unlimited amount of time. Now, depending on the scene this time period is limited.  Be careful how long you set your beer down!  I’m finding this addition makes the game much faster and more strategic.  In the movement to add more complexity the game timer is now working. If you fail to get the needed bottles across the line before the timer then game over.  And guess what?!?!? You also need to get at least one cap of BEER CHEER to proceed to the next scene as well! Ahhhh snap! Shit just got real.

Getting the saved game data to be persistent was a pretty big milestone.  That was hump I have been resting on for almost 3 months, and the progress made in 3 hours was incredible.  Big thanks to Beer Buddy Bill for stepping through that with me!  We also discussed the port to iOS and feel that is a logical next step.  So guess what I’m about to get my hands into now!

v.0.85.69 Build Notes

  • Google Play Saved Games added
  • Data persistence issues resolved when new scenes are added
  • You have to have at least one cap to beat the current scene
  • If you set aside a bottle too long it will break
  • The game timer now works
  • If you don’t put a cap on a bottle you receive some damage
  • Next Bottle Cards have been added

Appreciate the click and scroll. See you next sip!

Cheers!

Auzzy