Dev Update #10: v0.85.72

Hey guys and gals and welcome to week 10 of this barrel system! I hope you all have settled back down after chasing rainbows and are now cuddling a delicious ale while counting your gold.  If you didn’t find any, don’t fret because that lightning strike missed me too!  I did, however, have a great time with my family over the weekend which is something no pot of gold could ever replace.

I also could not replace the cup that was used for Deschutes Brewery’s Mirror Pond that I purchased at the Traxxas monster truck event last Friday.  I manned up and threw it down like I was at a Monster Truck event!  I also had to man up and buy the kid the obligatory monster truck toy that every toddler in the building seemed to have their hands on.  Hey, anything to keep him there til the end while Dad watches multiple trucks destroy themselves through competition.  MERICA!

And what would we do here in America without the Irish blood that flows through our veins?  In search of something green, I hit up Boneyard Beer for a dope trucker hat at a decent discount.  Plus they had their milk stout on tap and Incredible Pulp, which is all the green I really needed.  The only other thing I need is for their new pub to open!

Speaking of pubs, we hit up Sunriver Brewing for lunch this past week to get a break from the desk.  The pub was packed, and we were able to get the last table without waiting.  I ordered the beef sliders and a Sunny D.  Both were incredible. The sliders were a little raw which she told me to expect.  They were cooked just as described, but I think I will keep mine on a little longer next time.  The Sunny D was much hazier than I thought but went down as smoothly as any other IPA I’ve had.

Well, as you all know in between sips I do a little game development here and there.  This week was no exception, and I am excited to announce that the Google Play Games saves are now working much much better! I will never say perfect, but a lot of progress was made.  Saving high scores is now working again, and clearing up some errors also fixed some seemingly unrelated issues too!  Big shout out to Bill for once again stepping through that code with me as we walk each other through Unity and C#.

Another big advancement was the addition of bottle replicators.  These handy devices are used to replicate a bottle continuously through the line. Players can use them to create more Cheers bonuses and fill six-packs faster.  They are also great for fulfilling Bottle Card requirements.  When a beer is placed in a replicator the beer is shown on the replicator’s screen and the production line will then start brewing that beer.

I’ll be making some major changes to scene difficulties this week as many of the scenes are now unbalanced due to major changes from the previous weeks.  I may also take a break and work on a new design idea I’ve been pondering.  Until next time my fellow sud sippers.



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